Breathe
Eva Zadah|Kristina Harrison|David Fish|Kevan Shorey|John Haddon|Laura Dias

PRE-PRODUCTION | PRODUCTION | POST-PRODUCTION


" We are slowly progressing into production with modelling
still in progress. John is well into the process of writing
Renderman shaders which are achieving a nice look."



This picture demonstrates John's cloud shader.
It's an early version of the animating cloud
shader applied to a sphere



This shot features three spheres shaded with
cloud and sun shaders. At this stage the sun
looked more like a gas hob. It has since been
fixed.


This image demonstrates John's water
simulation and water shader.




A frame from the first test animation
showing John's bubble and displacement
shaders working with Dave's particle
bubbles.


A frame of the head with hair. The hair
is a group of softbody nurbs planes with
a hair strand shader.(29/02/00)



This is an early render of a fish shoal. The
fish are animated with a flocking algorithm. A
sine displacement shader adds movement at the
per fish level. A scale surface shader finishes
the look.(01/03/00)