This picture demonstrates John's cloud shader. It's an early version of the animating cloud shader applied to a sphere |
This shot features three spheres shaded with cloud and sun shaders. At this stage the sun looked more like a gas hob. It has since been fixed. |
This image demonstrates John's water simulation and water shader. |
A frame from the first test animation showing John's bubble and displacement shaders working with Dave's particle bubbles. |
A frame of the head with hair. The hair is a group of softbody nurbs planes with a hair strand shader.(29/02/00) |
This is an early render of a fish shoal. The fish are animated with a flocking algorithm. A sine displacement shader adds movement at the per fish level. A scale surface shader finishes the look.(01/03/00) |